![]() You’ll know whether Moonlighter sounds like your next addiction, because you’ve probably already been there with Stardew or Isaac before, driving yourself to that special kind of madness. What was it they said lay in a chest somewhere between floor three and the boss of the Forest Dungeon again? This is the one that you’ve got mad scribbles for in notebooks, plotting gameplans and memorising the mad rantings of dead heroes that came before you. This is the one that takes its spot as the game that takes over entire weekends without even thinking about it. Oh, and starting the whole thing again on Switch, because yes, it really is that good, and looks and plays like an absolute dream on Nintendo's latest console. I’m delving into the various dungeons again and again, building up my shop, upgrading my weapons, selling my wares and generally having the best time in Moonlighter. Of course, after 40 hours or so of play on PS4, I’m nowhere near that. And that’s before you get close to the ultimate goal of finding out what’s behind that door with all the locks on it. Just at the moment you start to feel like you’re getting bored, Moonlighter throws you another challenge, another quest, another goal, and teases you with going back to dungeons of before to get that one thing you need for an awesome sword upgrade. It helps that there are four different dungeons to explore - progressing from Golem and Forest, to Desert and Tech - all offering different resources to scavenge and enemies to fight. It’s this though that keeps Moonlighter’s gameplay loop on your toes - and not just because the enemies are tricky - because there’s always just one more thing you need, a little more money to be made, and another level to progress to. It’s a constant juggle that keeps you weighing up item worth, usefulness and other traits. Certain items are cursed, forcing you to place them carefully to stop them destroying other resources, while others are fragile. It’s not easy, though, especially as you pass through the various rooms of the dungeons, stuffing loot into your backpack, you’ll soon run out of space. The loot is what you’ll need to stock your shop to make money, upgrade your various weapons or buy new ones, and eventually fulfill requests submitted to you by the Rynoka townsfolk. But thanks to the constant demand of the Rynoka villagers, you’re always kept on your toes - fiddling with prices and learning quickly from your mistakes as someone walks off very happy with an absolute bargain, yet again.īut, it’s the quest for loot that keeps the wonderfully habitual perpetual gameplay loop moving on though, away from the fact that it’s that kind of wholesome adorable art style that makes you want to buy a tonne of merch. While that might sound dull, it’s actually that kind of wonderful, brain-soothing mediocrity that Stardew Valley excels at, what with all that crop gathering, watering and animal feeding. But you’ll also be restocking shelves, working the till and making sure no-one runs off with your wares while your back is turned - pesky thieves. ![]() During your hours as a shopkeeper, you’re in charge of setting prices for your goods, listening to the reactions of the customers and then adjusting them accordingly, like some kind of inflation simulator. ![]() It’s here that Digital Sun’s game plays out as a kind of management sim, more akin to something like Theme Park World or Theme Hospital than you might expect. Instead, you play as a chap called Will, who spends his days running a little shop in a town called Rynoka, which is actually the titular Moonlighter. This brand new title developed by Digital Sun and published by 11 Bit Studios is the kind of game that ticks all your Stardew Valley boxes and then some - aside from the fact it’s actually got nothing to do with farming whatsoever. ![]()
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